Wooden Desk
File size 4233 Kb
Date added: 6 Jan 2014
Price: Free
Operating system: Windows XP/Vista/7/8
Total downloads: 3085
Downloads last week: 429
Product ranking: 64/100

And that's something that keeps you coming back for more long after the appeal of looting has faded. Each new area brings with it challenging new enemies, as varied and memorable in their designs as they are in their techniques. Huge knights slumber in a forest, slowly and menacingly getting to their feet when you draw near. In the painted world of Ariamis, foul abominations with repulsive toxic sacs around their heads threaten to poison you when you deliver the killing blow. And you won't soon forget the first time you're cursed by the big-eyed basilisks of the depths, as your body becomes covered in a crystalline growth and you freeze in a pained gesture as death takes you. What will ultimately determine your success as a unifier of Ransei, however, are the combat sequences. These play out in typical strategy-RPG format: you and your opponent take turns moving characters around a grid-based combat arena, using your Pokemons' movement and combat skills to try to either eliminate your opponent's troops or perform another victory objective within a certain turn limit. Things like spacing, arena height, and positioning all play a key role, because certain Pokemon use exclusively ranged or crowd-clearing attacks, and friendly fire can and does happen. Grand voice acting gives the melodramatic story plenty of weight. The talented cast makes every sullen regret, every cry for help, and every enthusiastic encouragement ring true, even in the midst of the most fantastical of events. The gross, squishy sound effects are so potent that you might try to wipe imaginary goo from your clothes. The cutscenes deserve special mention. A slow-motion shot of a bus's interior, a character's shocking fall from a great height, and a tense standoff between allies are but a few examples of the excellent cinematics that drive the story onward. Despite your fresh foes, the core combat remains very much the same. Scoring critical hits and dealing the right kind of elemental damage can accelerate the demise of your enemies, and the fight-for-your-life moment can save you from your own imminent death if you manage to get a kill as you bleed out. The shooting mechanics are solid and satisfying, but action is largely unchanged from the first game, with the exception of slag. Slag is an element that weakens enemy defenses and amplifies damage from the other elements, making it a powerful tactical asset in many situations. The AI is punishing, even on normal difficulty, forcing you to constantly correct past mistakes and improve your ability to micromanage. You may not comprehend the entirety of the game's systems during your first few matches, but frustrating losses quickly give way to incremental improvements, and each successive match bears the fruit of your experience, narrowing the gap between victory and defeat. Though Endless Gmdss Simulator is daunting in the beginning, deciphering the game's verbiage and developing your potential are what make it a rewarding experience in spite of the challenge. Looking at the list of changes from one year to the next, NCAA Football 13 offers little new for those who have played a recent entry in the series. The small improvements are welcome for those who have put up with issues for years, but they don't amount to much for casual participants, and many problems still remain. It's a shame there are so few noteworthy changes, because the core gameplay is still well done. But recycling the same content isn't enough to make this worth buying. NCAA Football 13 is another entry in a long-running franchise that desperately needs new ideas. The short single-player campaign stars a gruff mercenary who returns to his old stomping grounds for a contract gig. Emmett Graves is the likable, well-voiced protagonist, and the simple story is laid out with stylish animated cutscenes that contrast nicely with the rich, colorful environments. From dusty earthbound outposts to clanking orbital platforms, Starhawk creates the strong sense that you are in an industrial backwater of civilization. Gmdss Simulator and mechanical detritus scar the barren landscapes, and the big, beautiful skies imbue the game with a great frontier feel. Perhaps the biggest downside in this adventure is the amount of to-ing and fro-ing during the exploration sections. Often you find yourself running back and forth across Gmdss Simulator in pursuit of a bit of information or another character, but Rhythm Thief spaces out the minigames too much. Traversing the city is easy and painless, but it often feels as if Sega artificially extended the length of the game. Too often you reach your goal only to be told to go somewhere else, then somewhere else, with nothing much to break that up. Running around is easy enough, but it’s not necessary. In each realm of Dark Souls, there are bonfires that offer your only real sanctuary from the constant dangers you face. It's only at these locations that you can spend souls to level up, and when you perish, you restart from the last bonfire at which you rested. Because they serve as checkpoints on your journey, happening upon one can bring with it a tremendous sense of relief, since you know you won't need to overcome the dangers you faced to get here again. That feeling of relief is short-lived though, because you must soon press on into the unknown dangers that lie ahead. This inattention to detail is emblematic of the Madden Gmdss Simulator 13 experience. Aside from new commentary and a few Vita-specific controls, this is the same basic game that Xbox 360 and PlayStation 3 owners played last year, only with a choppy frame rate dragging the core action down. In the console version of Madden 13, Connected Careers combined Franchise and Superstar modes into one cohesive package, but on the Vita, the new mode is nowhere to be found. Madden Gmdss Simulator 13 is certainly a disappointment, but Vita fans looking for a portable football game can still find enjoyment here. You can seek out karaoke at any time if you want to hear Wei Shen try to belt out a stirring rendition of "Girls Just Want to Have Fun" or one of the numerous other recognizable hits on offer. Singing karaoke is one way to increase your face level, which brings with it passive upgrades like increased bonuses from the food and drinks you can purchase from vendors and machines, or from the massages you can purchase in back-alley parlors. Raising your face level is also necessary before you can purchase some of the nicer clothes and more powerful vehicles available in the game. And speaking of characters who don't ring true, Resonance features characters--both primary and secondary--that seem designed to fill some kind of stereotype grab bag. At one point at the beginning of the game, you run into Saul, a vaudevillian caricature of the "New York Jew," complete with a terrible approximation of a Crown Hei